Game Design Document

"You are not born with knowledge of the world; you must bumble around in the dark for a while before you can learn to turn lead into gold."

You're locked up in a cave, and you can only perceive the outside world through shadows. Your shady friend needs your help: he comes to you with recipes and ingredients, but he doesn't know much about alchemy. It's up to you to identify which ingredients are the right one for their potion recipe.

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Thanks for checking this out! This is my first-ever game jam! I missed out on a couple days in the first week so this is maybe closer to like 9 days of work?

Its a lot less polished than I was hoping for but I think it still came together! I was restricted by WebGL for my liquid approximations, in editor I had 50 - 100 spotlights approximating the appearance of light refracting through a liquid, but for build I had to bring that down to 7 :\ 

Other things that I was saddened to find didn't work well with WebGL include: the low-pass filter on my music, and a pre-rendered animation for the menu screen :(

Anyways I had a lot of fun working on this!


Music:

"Musik Hintergrund" by dueg-oth, via Pixabay


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